I've been trying to catch up on the entire Cronenberg discography lately, including watching his son's work! Brandon Cronenberg is a fantastic director, walking down a path in cinema that honours his father's work while also bringing his own style into the fold, and I wanted to celebrate it a little. Still gotta watch Infinity Pool!
Fun Fact: Most Of The Effects Were Practical! Even The Weird Fractal Stuff! Cameras Are Magic Art by Randy Ortiz(?) |
At some point, you found work within The Company: a clandestine operation of unknown origin and dubious funding, who utilize their positions of power and influence to shape the world to their whims. You are one of The Company's prized assets, not just for your training but your aptitude: you have been ranked highly compatible with The Company's Possessor program. For better or worse, you are worth your weight in gold.
The task is simple: research the inner workings of a targeted individual, learn their mannerisms, and then use the Technology provided to submerge their consciousness.
Typically, your operations would include murders committed under the guise of the hijacked, but The Company receives offers from various clientele.
Where do your loyalties lie? Who is it that hides behind that mask? Which is the real you?
Starting Items: Light pistol with 20 bullets, whatever clothes you woke up with, $200 cash.
- Possession of a host body first requires medical preparation, including target acquisition and surgery. Without a team, the time this takes to plan and execute is up to you, usually 2d4 days.
- Your work also requires access to limited Company technology. As you are aware, only they possess machinery capable of performing Possession. You are immobile while plugged in.
- An agent can remain in a host body for a number of days equal to 2 + their Possessor Templates before the severe risk of brain damage sets in.
- An agent must kill the host body in order to extract. This is non-negotiable. Mostly.
- Death with some level of precaution will kill the host body. Carelessness will kill you both.
note: super experimental, super weird. Just wanna try sticking my toes in "sanity mechanics" while also trying to make them good/cool/interesting. Or at the very least tolerable. In an ideal world, all characters are working with some sort of Stability mechanic: Possessors are just a bit tougher. Bear with my experimentation.
- Witnessing something horrific, such as a depraved act of violence, for a prolonged period of time. (-3)
- Receiving a hideous wound, taking 5+ damage in a single turn. (-3)
- Purposefully damaging the host body. (-2)
- Getting high. (-2)
- Witnessing an emotionally distressing event, such as a team member's death or capture. (-2)
- Being reminded of personal, emotional conflicts. (-1)
- Engaging in graphic violence, if you're not into that sort of thing. (-1)
- Taking the equivalent of a short rest. You probably can't chain these. (+1)
- Completing a mission objective. (+1)
- Taking an hour each day to meditate. Also called running diagnostics. (+2)
- Going to bed. (+2)
- Completing your assignment (+3).
The first time you extract, prematurely or after completing your assignment, choose two of the following templates below. A unique hireling joins your repertoire, hired out from the coffers of The Company, solely tasked with aiding you in your assignments. You may take an additional Possessor template whenever you level up, granting you another hireling, as well as the subsequent ability of each tree.
HANDLER — The Therapist; takes care of you.
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1) Can communicate with you while under Possession, Restores ½ your Stability upon extraction.
2) +1 Save.
1) Does most of the work for you, reduces time to prep Possession to 1d4 days.
1) A random hireling is recruited by The Company. Loyal and will work around your host body's cover. Can appear when activated on request, but otherwise at The Company's discretion. Resets every assignment.
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