Saturday, January 18, 2025

Fighting Man (Classis: FIghter)

Writing this quickly for the pseudo-real system that exists in my head—apologies if my next few class posts are incomprehensible for your preferred elf-game. Generic setting dress (for now) to get a handle on what my design philosophies are.

Thanks again to Numbers Aren't Real (and some of Arnold's OG fighter) for making such excellent content to steal borrow from. I'll slowly start weaning off of your teet, I promise.

Chassis Shenanigans

You are a Fighter, with all that entails:

  • you can parry like a sword-shepherd.
  • You gain an extra attack at 1st level (displayed below).
  • you can never fumble with conventional weapons
 

The Class Itself


THE FIGHTER
Warrior (d6 HD d4 PD)
+1 To-Hit per Template
Starting Skill: 1) Crop Rotation 2) Garrison Management 3) Blacksmithing
Starting Equipment: Light warhammer, medium broadsword OR longbow with 20 arrows, a buckler, leather gambeson, and a week's worth of rations.
-----
A – Long Day Ahead, +1 Attack
B – Notches
C – Dissociate, +1 Attack
D – Impress
+
Δ – Bannerlord
Δ – Master of One

Long Day Ahead

The first time you take a respite (short rest) each day, you regain additional hit points equal to your character level. (note: that means you heal 2x your CL, or 2x+1d6 if you eat!)

 Notches

Whenever you get a kill with a specific weapon type (such as a dagger), mark it down somewhere on your character sheet. Whenever you attain a total of 10, 30, and 50 kills, you gain one of the following bonuses:

  • +1 Damage
  • Expanded Critical Range (19-20)
  • +4 Combat Maneuver (1/combat)
 Dissociate

One of your Psyche dice becomes a D6. You may space out for one round, at any time, to receive -1 Strain (stress damage) from any source, but you take a -d6 penalty to Tests (checks & saves) and Attack Rolls.

Mighty unhelpful in conversations, or when there's a boulder barreling towards you.

  Impress

Whenever you win a fight against challenging foes, people who don't like you make a new reaction roll with a +4 bonus. This even works on people you just defeated in combat, unless you caused them undeserved or disproportionate harm.

Δ: Bannerlord

March on a villain’s enclave/stronghold/dungeon with at least a half-dozen loyal hirelings. Take control while half of them are still standing.

 
Hirelings under your employ will follow you into certain danger: they gain a +1 to Morale checks, and will willingly put themselves in harm's way if they believe it’ll benefit the entire warband (fend off those ghouls!).

Δ: Master of One
Attain 100 notches with a singular weapon type, then challenge a master of the same weapon to a duel to the death. You must objectively win the fight—no deaths.

Whenever you deal damage with your mastered weapon, you can roll twice and select the higher number. Your critical hits deal triple damage. Your first combat maneuver each turn automatically succeeds with this weapon.

If you ever use a weapon that isn’t your mastered weapon, you must spend a week atoning at the nearest training ground.

Sunday, January 5, 2025

Guns On The Cracked Continent

New year, new start! I'm going to take a crack at all of my old drafts. 2025 me needs to work on curbing my perfectionism, which means that this one is going to be brief. Let's get this out of the way.

Tools First, Weapons Later

 Guns are an oddity in Bromeilles. Even before The Storm Eternal disrupted their technological progress, the advancement of projectile weapons was never of great concern—what good are siege weapons if there are no battlements? Thus, Bromeilles did not have cannons, or crossbows for that matter, until the proper dawn of The Republic.

In order to navigate the hostile (and often frozen) environment, The Republic required a form of communication that was simple, easily received, and did not require the limited hand of an Artisan.

https://i.pinimg.com/736x/fa/cc/ba/faccba7870ff825845f853025c53dfb2.jpg
Surprising lack of fantasy flare guns. Also,apparently this is double-barreled!
From @americanliberator on Youtube

Flare Guns

Disposable, single-piece pocket mortars. Originally designed for signalling at long-distance during Storms, The smallest are approximately palm-sized, with larger (re-loadable) launchers now entering production for the military. Popular ammunition consists of smoke and chemical flare shells, although low-pressure loads packed with irritants—such as capsaicin and silver flakes—have gained favor among groups such as the Inquisition.

Inquisitors employed under the Glass House swear by the smaller mortars, and can be often be seen carrying several among their repertoire of tools. 

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Full-Metal, Like A Worse Grease Gun. Also, Look At This Thing!
Uploaded By "Smokeytube" On Wikipedia


Stone-Throwers

Forged in the scrapworks of the Twin States. Slam-fire pipe rifles and blunderbusses While they are some of the most plentiful firearms in Bromeilles, they lack a consistent design, leaving them unreliable and prone to failure. Rifles fire slugs.

https://www.genitron.com/Unique/jarre-hg-2.jpg
I think it'd make for a neat reward.
From Genitron

Harmonica Gun

If anyone on the continent could be considered a proper gunsmith, it would be Quentin Blanchard—protégé of the great Gisèle De Roy. Blanchard was a renowned engineer and mathematician, and tutored directly underneath De Roy at the Institut de Cochon in Courrisaunt. His work there would have changed the world of gunsmithing forever, had he not died in its halls.
 

Bromeilles is on the verge of inventing a proper shotgun. Shells have proven themselves to be an effective and versatile mode of transportation, and as snipers (with guns, at least) have yet to reveal themselves as threats on either side, they remain unconvinced of cartridges. Quentin Blanchard pursued the craft anyway.

Harmonica guns, duck's foot pistols, and other unusual firearms have become realized by Blanchard's mind, but he is also believed to possess some of the first standardized handguns in history, crafted by his own hand. Should they still exist, the weapons likely remain where they were built: in the workshop of the abandoned institute.